// coarse, crush, and shape processors adapted from dktr0's webdirt: https://github.com/dktr0/WebDirt/blob/5ce3d698362c54d6e1b68acc47eb2955ac62c793/dist/AudioWorklets.js
// LICENSE GNU General Public License v3.0 see https://github.com/dktr0/WebDirt/blob/main/LICENSE
// TOFIX: THIS FILE DOES NOT SUPPORT IMPORTS ON DEPOLYMENT
import OLAProcessor from './ola-processor';
import FFT from './fft.js';
import { getDistortionAlgorithm } from './helpers.mjs';
const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
const mod = (n, m) => ((n % m) + m) % m;
const lerp = (a, b, n) => n * (b - a) + a;
const pv = (arr, n) => arr[n] ?? arr[0];
const frac = (x) => x - Math.floor(x);
const ffloor = (x) => x | 0; // fast floor for non-negative
const getUnisonDetune = (unison, detune, voiceIndex) => {
if (unison < 2) {
return 0;
}
return lerp(-detune * 0.5, detune * 0.5, voiceIndex / (unison - 1));
};
const applySemitoneDetuneToFrequency = (frequency, detune) => {
return frequency * Math.pow(2, detune / 12);
};
// Restrict phase to the range [0, maxPhase) via wrapping
function wrapPhase(phase, maxPhase = 1) {
if (phase >= maxPhase) {
phase -= maxPhase;
} else if (phase < 0) {
phase += maxPhase;
}
return phase;
}
const blockSize = 128;
// Smooth waveshape near discontinuities to remove frequencies above Nyquist and prevent aliasing
// referenced from https://www.kvraudio.com/forum/viewtopic.php?t=375517
function polyBlep(phase, dt) {
dt = Math.min(dt, 1 - dt);
// Start of cycle
if (phase < dt) {
phase /= dt;
// 2 * (phase - phase^2/2 - 0.5)
return phase + phase - phase * phase - 1;
}
// End of cycle
else if (phase > 1 - dt) {
phase = (phase - 1) / dt;
// 2 * (phase^2/2 + phase + 0.5)
return phase * phase + phase + phase + 1;
}
// 0 otherwise
else {
return 0;
}
}
// The order is important for dough integration
const waveshapes = {
tri(phase, skew = 0.5) {
const x = 1 - skew;
if (phase >= skew) {
return 1 / x - phase / x;
}
return phase / skew;
},
sine(phase) {
return Math.sin(Math.PI * 2 * phase) * 0.5 + 0.5;
},
ramp(phase) {
return phase;
},
saw(phase) {
return 1 - phase;
},
square(phase, skew = 0.5) {
if (phase >= skew) {
return 0;
}
return 1;
},
custom(phase, values = [0, 1]) {
const numParts = values.length - 1;
const currPart = Math.floor(phase * numParts);
const partLength = 1 / numParts;
const startVal = clamp(values[currPart], 0, 1);
const endVal = clamp(values[currPart + 1], 0, 1);
const y2 = endVal;
const y1 = startVal;
const x1 = 0;
const x2 = partLength;
const slope = (y2 - y1) / (x2 - x1);
return slope * (phase - partLength * currPart) + startVal;
},
sawblep(phase, dt) {
const v = 2 * phase - 1;
return v - polyBlep(phase, dt);
},
};
function getParamValue(block, param) {
if (param.length > 1) {
return param[block];
}
return param[0];
}
const waveShapeNames = Object.keys(waveshapes);
class LFOProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [
{ name: 'begin', defaultValue: 0 },
{ name: 'time', defaultValue: 0 },
{ name: 'end', defaultValue: 0 },
{ name: 'frequency', defaultValue: 0.5 },
{ name: 'skew', defaultValue: 0.5 },
{ name: 'depth', defaultValue: 1 },
{ name: 'phaseoffset', defaultValue: 0 },
{ name: 'shape', defaultValue: 0 },
{ name: 'curve', defaultValue: 1 },
{ name: 'dcoffset', defaultValue: 0 },
{ name: 'min', defaultValue: 0 },
{ name: 'max', defaultValue: 1 },
];
}
constructor() {
super();
this.phase;
}
incrementPhase(dt) {
this.phase += dt;
if (this.phase > 1.0) {
this.phase = this.phase - 1;
}
}
process(_inputs, outputs, parameters) {
const begin = parameters['begin'][0];
if (currentTime >= parameters.end[0]) {
return false;
}
if (currentTime <= begin) {
return true;
}
const output = outputs[0];
const frequency = parameters['frequency'][0];
const time = parameters['time'][0];
const depth = parameters['depth'][0];
const skew = parameters['skew'][0];
const phaseoffset = parameters['phaseoffset'][0];
const curve = parameters['curve'][0];
const dcoffset = parameters['dcoffset'][0];
const min = parameters['min'][0];
const max = parameters['max'][0];
const shape = waveShapeNames[parameters['shape'][0]];
const blockSize = output[0].length ?? 0;
if (this.phase == null) {
this.phase = mod(time * frequency + phaseoffset, 1);
}
const dt = frequency / sampleRate;
for (let n = 0; n < blockSize; n++) {
for (let i = 0; i < output.length; i++) {
let modval = (waveshapes[shape](this.phase, skew) + dcoffset) * depth;
modval = Math.pow(modval, curve);
output[i][n] = clamp(modval, min, max);
}
this.incrementPhase(dt);
}
return true;
}
}
registerProcessor('lfo-processor', LFOProcessor);
class CoarseProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [{ name: 'coarse', defaultValue: 1 }];
}
constructor() {
super();
this.started = false;
}
process(inputs, outputs, parameters) {
const input = inputs[0];
const output = outputs[0];
const hasInput = !(input[0] === undefined);
if (this.started && !hasInput) {
return false;
}
this.started = hasInput;
let coarse = parameters.coarse[0] ?? 0;
coarse = Math.max(1, coarse);
for (let n = 0; n < blockSize; n++) {
for (let i = 0; i < input.length; i++) {
output[i][n] = n % coarse === 0 ? input[i][n] : output[i][n - 1];
}
}
return true;
}
}
registerProcessor('coarse-processor', CoarseProcessor);
class CrushProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [{ name: 'crush', defaultValue: 0 }];
}
constructor() {
super();
this.started = false;
}
process(inputs, outputs, parameters) {
const input = inputs[0];
const output = outputs[0];
const hasInput = !(input[0] === undefined);
if (this.started && !hasInput) {
return false;
}
this.started = hasInput;
let crush = parameters.crush[0] ?? 8;
crush = Math.max(1, crush);
for (let n = 0; n < blockSize; n++) {
for (let i = 0; i < input.length; i++) {
const x = Math.pow(2, crush - 1);
output[i][n] = Math.round(input[i][n] * x) / x;
}
}
return true;
}
}
registerProcessor('crush-processor', CrushProcessor);
class ShapeProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [
{ name: 'shape', defaultValue: 0 },
{ name: 'postgain', defaultValue: 1 },
];
}
constructor() {
super();
this.started = false;
}
process(inputs, outputs, parameters) {
const input = inputs[0];
const output = outputs[0];
const hasInput = !(input[0] === undefined);
if (this.started && !hasInput) {
return false;
}
this.started = hasInput;
let shape = parameters.shape[0];
shape = shape < 1 ? shape : 1.0 - 4e-10;
shape = (2.0 * shape) / (1.0 - shape);
const postgain = Math.max(0.001, Math.min(1, parameters.postgain[0]));
for (let n = 0; n < blockSize; n++) {
for (let i = 0; i < input.length; i++) {
output[i][n] = (((1 + shape) * input[i][n]) / (1 + shape * Math.abs(input[i][n]))) * postgain;
}
}
return true;
}
}
registerProcessor('shape-processor', ShapeProcessor);
class TwoPoleFilter {
s0 = 0;
s1 = 0;
update(s, cutoff, resonance = 0) {
// Out of bound values can produce NaNs
resonance = clamp(resonance, 0, 1);
cutoff = clamp(cutoff, 0, sampleRate / 2 - 1);
const c = clamp(2 * Math.sin(cutoff * (_PI / sampleRate)), 0, 1.14);
const r = Math.pow(0.5, (resonance + 0.125) / 0.125);
const mrc = 1 - r * c;
this.s0 = mrc * this.s0 - c * this.s1 + c * s; // bpf
this.s1 = mrc * this.s1 + c * this.s0; // lpf
return this.s1; // return lpf by default
}
}
class DJFProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [{ name: 'value', defaultValue: 0.5 }];
}
constructor() {
super();
this.filters = [new TwoPoleFilter(), new TwoPoleFilter()];
}
process(inputs, outputs, parameters) {
const input = inputs[0];
const output = outputs[0];
const hasInput = !(input[0] === undefined);
this.started = hasInput;
const value = clamp(parameters.value[0], 0, 1);
let filterType = 'none';
let cutoff;
let v = 1;
if (value > 0.51) {
filterType = 'hipass';
v = (value - 0.5) * 2;
} else if (value < 0.49) {
filterType = 'lopass';
v = value * 2;
}
cutoff = Math.pow(v * 11, 4);
for (let i = 0; i < input.length; i++) {
for (let n = 0; n < blockSize; n++) {
if (filterType == 'none') {
output[i][n] = input[i][n];
} else {
this.filters[i].update(input[i][n], cutoff, 0.1);
if (filterType === 'lopass') {
output[i][n] = this.filters[i].s1;
} else if (filterType === 'hipass') {
output[i][n] = input[i][n] - this.filters[i].s1;
} else {
output[i][n] = input[i][n];
}
}
}
}
return true;
}
}
registerProcessor('djf-processor', DJFProcessor);
function fast_tanh(x) {
const x2 = x * x;
return (x * (27.0 + x2)) / (27.0 + 9.0 * x2);
}
const _PI = 3.14159265359;
//adapted from https://github.com/TheBouteillacBear/webaudioworklet-wasm?tab=MIT-1-ov-file
class LadderProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [
{ name: 'frequency', defaultValue: 500 },
{ name: 'q', defaultValue: 1 },
{ name: 'drive', defaultValue: 0.69 },
];
}
constructor() {
super();
this.started = false;
this.p0 = [0, 0];
this.p1 = [0, 0];
this.p2 = [0, 0];
this.p3 = [0, 0];
this.p32 = [0, 0];
this.p33 = [0, 0];
this.p34 = [0, 0];
}
process(inputs, outputs, parameters) {
const input = inputs[0];
const output = outputs[0];
const hasInput = !(input[0] === undefined);
if (this.started && !hasInput) {
return false;
}
this.started = hasInput;
const resonance = parameters.q[0];
const drive = clamp(Math.exp(parameters.drive[0]), 0.1, 2000);
let cutoff = parameters.frequency[0];
cutoff = (cutoff * 2 * _PI) / sampleRate;
cutoff = cutoff > 1 ? 1 : cutoff;
const k = Math.min(8, resonance * 0.13);
// drive makeup * resonance volume loss makeup
let makeupgain = (1 / drive) * Math.min(1.75, 1 + k);
for (let n = 0; n < blockSize; n++) {
for (let i = 0; i < input.length; i++) {
const out = this.p3[i] * 0.360891 + this.p32[i] * 0.41729 + this.p33[i] * 0.177896 + this.p34[i] * 0.0439725;
this.p34[i] = this.p33[i];
this.p33[i] = this.p32[i];
this.p32[i] = this.p3[i];
this.p0[i] += (fast_tanh(input[i][n] * drive - k * out) - fast_tanh(this.p0[i])) * cutoff;
this.p1[i] += (fast_tanh(this.p0[i]) - fast_tanh(this.p1[i])) * cutoff;
this.p2[i] += (fast_tanh(this.p1[i]) - fast_tanh(this.p2[i])) * cutoff;
this.p3[i] += (fast_tanh(this.p2[i]) - fast_tanh(this.p3[i])) * cutoff;
output[i][n] = out * makeupgain;
}
}
return true;
}
}
registerProcessor('ladder-processor', LadderProcessor);
class DistortProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [
{ name: 'distort', defaultValue: 0 },
{ name: 'postgain', defaultValue: 1 },
];
}
constructor({ processorOptions }) {
super();
this.started = false;
this.algorithm = getDistortionAlgorithm(processorOptions.algorithm);
}
process(inputs, outputs, parameters) {
const input = inputs[0];
const output = outputs[0];
const hasInput = !(input[0] === undefined);
if (this.started && !hasInput) {
return false;
}
this.started = hasInput;
for (let n = 0; n < blockSize; n++) {
const postgain = clamp(pv(parameters.postgain, n), 0.001, 1);
const shape = Math.expm1(pv(parameters.distort, n));
for (let ch = 0; ch < input.length; ch++) {
const x = input[ch][n];
output[ch][n] = postgain * this.algorithm(x, shape);
}
}
return true;
}
}
registerProcessor('distort-processor', DistortProcessor);
// SUPERSAW
class SuperSawOscillatorProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.phase = [];
}
static get parameterDescriptors() {
return [
{
name: 'begin',
defaultValue: 0,
max: Number.POSITIVE_INFINITY,
min: 0,
},
{
name: 'end',
defaultValue: 0,
max: Number.POSITIVE_INFINITY,
min: 0,
},
{
name: 'frequency',
defaultValue: 440,
min: Number.EPSILON,
},
{
name: 'panspread',
defaultValue: 0.4,
min: 0,
max: 1,
},
{
name: 'freqspread',
defaultValue: 0.2,
min: 0,
},
{
name: 'detune',
defaultValue: 0,
min: 0,
},
{
name: 'voices',
defaultValue: 5,
min: 1,
},
];
}
process(_input, outputs, params) {
if (currentTime <= params.begin[0]) {
return true;
}
if (currentTime >= params.end[0]) {
// this.port.postMessage({ type: 'onended' });
return false;
}
const output = outputs[0];
for (let i = 0; i < output[0].length; i++) {
const detune = pv(params.detune, i);
const voices = pv(params.voices, i);
const freqspread = pv(params.freqspread, i);
const panspread = pv(params.panspread, i) * 0.5 + 0.5;
const gain1 = Math.sqrt(1 - panspread);
const gain2 = Math.sqrt(panspread);
let freq = pv(params.frequency, i);
// Main detuning
freq = applySemitoneDetuneToFrequency(freq, detune / 100);
for (let n = 0; n < voices; n++) {
const isOdd = (n & 1) == 1;
let gainL = gain1;
let gainR = gain2;
// invert right and left gain
if (isOdd) {
gainL = gain2;
gainR = gain1;
}
// Individual voice detuning
const freqVoice = applySemitoneDetuneToFrequency(freq, getUnisonDetune(voices, freqspread, n));
// We must wrap this here because it is passed into sawblep below which
// has domain [0, 1]
const dt = mod(freqVoice / sampleRate, 1);
this.phase[n] = this.phase[n] ?? Math.random();
const v = waveshapes.sawblep(this.phase[n], dt);
output[0][i] = output[0][i] + v * gainL;
output[1][i] = output[1][i] + v * gainR;
this.phase[n] = wrapPhase(this.phase[n] + dt);
}
}
return true;
}
}
registerProcessor('supersaw-oscillator', SuperSawOscillatorProcessor);
// Phase Vocoder sourced from https://github.com/olvb/phaze/tree/master?tab=readme-ov-file
const BUFFERED_BLOCK_SIZE = 2048;
function genHannWindow(length) {
let win = new Float32Array(length);
for (var i = 0; i < length; i++) {
win[i] = 0.5 * (1 - Math.cos((2 * Math.PI * i) / length));
}
return win;
}
class PhaseVocoderProcessor extends OLAProcessor {
static get parameterDescriptors() {
return [
{
name: 'pitchFactor',
defaultValue: 1.0,
},
];
}
constructor(options) {
options.processorOptions = {
blockSize: BUFFERED_BLOCK_SIZE,
};
super(options);
this.fftSize = this.blockSize;
this.timeCursor = 0;
this.hannWindow = genHannWindow(this.blockSize);
// prepare FFT and pre-allocate buffers
this.fft = new FFT(this.fftSize);
this.freqComplexBuffer = this.fft.createComplexArray();
this.freqComplexBufferShifted = this.fft.createComplexArray();
this.timeComplexBuffer = this.fft.createComplexArray();
this.magnitudes = new Float32Array(this.fftSize / 2 + 1);
this.peakIndexes = new Int32Array(this.magnitudes.length);
this.nbPeaks = 0;
}
processOLA(inputs, outputs, parameters) {
// no automation, take last value
let pitchFactor = parameters.pitchFactor[parameters.pitchFactor.length - 1];
if (pitchFactor < 0) {
pitchFactor = pitchFactor * 0.25;
}
pitchFactor = Math.max(0, pitchFactor + 1);
for (var i = 0; i < this.nbInputs; i++) {
for (var j = 0; j < inputs[i].length; j++) {
// big assumption here: output is symetric to input
var input = inputs[i][j];
var output = outputs[i][j];
this.applyHannWindow(input);
this.fft.realTransform(this.freqComplexBuffer, input);
this.computeMagnitudes();
this.findPeaks();
this.shiftPeaks(pitchFactor);
this.fft.completeSpectrum(this.freqComplexBufferShifted);
this.fft.inverseTransform(this.timeComplexBuffer, this.freqComplexBufferShifted);
this.fft.fromComplexArray(this.timeComplexBuffer, output);
this.applyHannWindow(output);
}
}
this.timeCursor += this.hopSize;
}
/** Apply Hann window in-place */
applyHannWindow(input) {
for (var i = 0; i < this.blockSize; i++) {
input[i] = input[i] * this.hannWindow[i] * 1.62;
}
}
/** Compute squared magnitudes for peak finding **/
computeMagnitudes() {
var i = 0,
j = 0;
while (i < this.magnitudes.length) {
let real = this.freqComplexBuffer[j];
let imag = this.freqComplexBuffer[j + 1];
// no need to sqrt for peak finding
this.magnitudes[i] = real ** 2 + imag ** 2;
i += 1;
j += 2;
}
}
/** Find peaks in spectrum magnitudes **/
findPeaks() {
this.nbPeaks = 0;
var i = 2;
let end = this.magnitudes.length - 2;
while (i < end) {
let mag = this.magnitudes[i];
if (this.magnitudes[i - 1] >= mag || this.magnitudes[i - 2] >= mag) {
i++;
continue;
}
if (this.magnitudes[i + 1] >= mag || this.magnitudes[i + 2] >= mag) {
i++;
continue;
}
this.peakIndexes[this.nbPeaks] = i;
this.nbPeaks++;
i += 2;
}
}
/** Shift peaks and regions of influence by pitchFactor into new specturm */
shiftPeaks(pitchFactor) {
// zero-fill new spectrum
this.freqComplexBufferShifted.fill(0);
for (var i = 0; i < this.nbPeaks; i++) {
let peakIndex = this.peakIndexes[i];
let peakIndexShifted = Math.round(peakIndex * pitchFactor);
if (peakIndexShifted > this.magnitudes.length) {
break;
}
// find region of influence
var startIndex = 0;
var endIndex = this.fftSize;
if (i > 0) {
let peakIndexBefore = this.peakIndexes[i - 1];
startIndex = peakIndex - Math.floor((peakIndex - peakIndexBefore) / 2);
}
if (i < this.nbPeaks - 1) {
let peakIndexAfter = this.peakIndexes[i + 1];
endIndex = peakIndex + Math.ceil((peakIndexAfter - peakIndex) / 2);
}
// shift whole region of influence around peak to shifted peak
let startOffset = startIndex - peakIndex;
let endOffset = endIndex - peakIndex;
for (var j = startOffset; j < endOffset; j++) {
let binIndex = peakIndex + j;
let binIndexShifted = peakIndexShifted + j;
if (binIndexShifted >= this.magnitudes.length) {
break;
}
// apply phase correction
let omegaDelta = (2 * Math.PI * (binIndexShifted - binIndex)) / this.fftSize;
let phaseShiftReal = Math.cos(omegaDelta * this.timeCursor);
let phaseShiftImag = Math.sin(omegaDelta * this.timeCursor);
let indexReal = binIndex * 2;
let indexImag = indexReal + 1;
let valueReal = this.freqComplexBuffer[indexReal];
let valueImag = this.freqComplexBuffer[indexImag];
let valueShiftedReal = valueReal * phaseShiftReal - valueImag * phaseShiftImag;
let valueShiftedImag = valueReal * phaseShiftImag + valueImag * phaseShiftReal;
let indexShiftedReal = binIndexShifted * 2;
let indexShiftedImag = indexShiftedReal + 1;
this.freqComplexBufferShifted[indexShiftedReal] += valueShiftedReal;
this.freqComplexBufferShifted[indexShiftedImag] += valueShiftedImag;
}
}
}
}
registerProcessor('phase-vocoder-processor', PhaseVocoderProcessor);
// Adapted from https://www.musicdsp.org/en/latest/Effects/221-band-limited-pwm-generator.html
class PulseOscillatorProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.pi = _PI;
this.phi = -this.pi; // phase
this.Y0 = 0; // feedback memories
this.Y1 = 0;
this.PW = this.pi; // pulse width
this.B = 2.3; // feedback coefficient
this.dphif = 0; // filtered phase increment
this.envf = 0; // filtered envelope
}
static get parameterDescriptors() {
return [
{
name: 'begin',
defaultValue: 0,
max: Number.POSITIVE_INFINITY,
min: 0,
},
{
name: 'end',
defaultValue: 0,
max: Number.POSITIVE_INFINITY,
min: 0,
},
{
name: 'frequency',
defaultValue: 440,
min: Number.EPSILON,
},
{
name: 'detune',
defaultValue: 0,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
},
{
name: 'pulsewidth',
defaultValue: 1,
min: 0,
max: Number.POSITIVE_INFINITY,
},
];
}
process(inputs, outputs, params) {
if (this.disconnected) {
return false;
}
if (currentTime <= params.begin[0]) {
return true;
}
if (currentTime >= params.end[0]) {
return false;
}
const output = outputs[0];
let env = 1,
dphi;
for (let i = 0; i < (output[0].length ?? 0); i++) {
const pw = (1 - clamp(getParamValue(i, params.pulsewidth), -0.99, 0.99)) * this.pi;
const detune = getParamValue(i, params.detune);
const freq = applySemitoneDetuneToFrequency(getParamValue(i, params.frequency), detune / 100);
dphi = freq * (this.pi / (sampleRate * 0.5)); // phase increment
this.dphif += 0.1 * (dphi - this.dphif);
env *= 0.9998; // exponential decay envelope
this.envf += 0.1 * (env - this.envf);
// Feedback coefficient control
this.B = 2.3 * (1 - 0.0001 * freq); // feedback limitation
if (this.B < 0) this.B = 0;
// Waveform generation (half-Tomisawa oscillators)
this.phi += this.dphif; // phase increment
if (this.phi >= this.pi) this.phi -= 2 * this.pi; // phase wrapping
// First half-Tomisawa generator
let out0 = Math.cos(this.phi + this.B * this.Y0); // self-phase modulation
this.Y0 = 0.5 * (out0 + this.Y0); // anti-hunting filter
// Second half-Tomisawa generator (with phase offset for pulse width)
let out1 = Math.cos(this.phi + this.B * this.Y1 + pw);
this.Y1 = 0.5 * (out1 + this.Y1); // anti-hunting filter
for (let o = 0; o < output.length; o++) {
// Combination of both oscillators with envelope applied
output[o][i] = 0.15 * (out0 - out1) * this.envf;
}
}
return true; // keep the audio processing going
}
}
registerProcessor('pulse-oscillator', PulseOscillatorProcessor);
/** BYTE BEATS */
const chyx = {
/*bit*/ bitC: function (x, y, z) {
return x & y ? z : 0;
},
/*bit reverse*/ br: function (x, size = 8) {
if (size > 32) {
throw new Error('br() Size cannot be greater than 32');
} else {
let result = 0;
for (let idx = 0; idx < size - 0; idx++) {
result += chyx.bitC(x, 2 ** idx, 2 ** (size - (idx + 1)));
}
return result;
}
},
/*sin that loops every 128 "steps", instead of every pi steps*/ sinf: function (x) {
return Math.sin(x / (128 / Math.PI));
},
/*cos that loops every 128 "steps", instead of every pi steps*/ cosf: function (x) {
return Math.cos(x / (128 / Math.PI));
},
/*tan that loops every 128 "steps", instead of every pi steps*/ tanf: function (x) {
return Math.tan(x / (128 / Math.PI));
},
/*converts t into a string composed of it's bits, regex's that*/ regG: function (t, X) {
return X.test(t.toString(2));
},
};
// Create shortened Math functions
let mathParams, byteBeatHelperFuncs;
function getByteBeatFunc(codetext) {
if ((mathParams || byteBeatHelperFuncs) == null) {
mathParams = Object.getOwnPropertyNames(Math);
byteBeatHelperFuncs = mathParams.map((k) => Math[k]);
const chyxNames = Object.getOwnPropertyNames(chyx);
const chyxFuncs = chyxNames.map((k) => chyx[k]);
mathParams.push('int', 'window', ...chyxNames);
byteBeatHelperFuncs.push(Math.floor, globalThis, ...chyxFuncs);
}
return new Function(...mathParams, 't', `return 0,\n${codetext || 0};`).bind(globalThis, ...byteBeatHelperFuncs);
}
class ByteBeatProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.port.onmessage = (event) => {
let { codeText } = event.data;
const { byteBeatStartTime } = event.data;
if (byteBeatStartTime != null) {
this.t = 0;
this.initialOffset = Math.floor(byteBeatStartTime);
}
//Optimization pulled from dollchan.net: https://github.com/Chasyxx/EnBeat_NEW, it seemed important
//Optimize code like eval(unescape(escape`XXXX`.replace(/u(..)/g,"$1%")))
codeText = codeText
.trim()
.replace(
/^eval\(unescape\(escape(?:`|\('|\("|\(`)(.*?)(?:`|'\)|"\)|`\)).replace\(\/u\(\.\.\)\/g,["'`]\$1%["'`]\)\)\)$/,
(match, m1) => unescape(escape(m1).replace(/u(..)/g, '$1%')),
);
this.func = getByteBeatFunc(codeText);
};
this.initialOffset = null;
this.t = null;
this.func = null;
}
static get parameterDescriptors() {
return [
{
name: 'begin',
defaultValue: 0,
max: Number.POSITIVE_INFINITY,
min: 0,
},
{
name: 'frequency',
defaultValue: 440,
min: Number.EPSILON,
},
{
name: 'detune',
defaultValue: 0,
min: Number.NEGATIVE_INFINITY,
max: Number.POSITIVE_INFINITY,
},
{
name: 'end',
defaultValue: 0,
max: Number.POSITIVE_INFINITY,
min: 0,
},
];
}
process(inputs, outputs, params) {
if (this.disconnected) {
return false;
}
if (currentTime <= params.begin[0]) {
return true;
}
if (currentTime >= params.end[0]) {
return false;
}
if (this.t == null) {
this.t = params.begin[0] * sampleRate;
}
const output = outputs[0];
for (let i = 0; i < output[0].length; i++) {
const detune = getParamValue(i, params.detune);
const freq = applySemitoneDetuneToFrequency(getParamValue(i, params.frequency), detune / 100);
let local_t = (this.t / (sampleRate / 256)) * freq + this.initialOffset;
const funcValue = this.func(local_t);
let signal = (funcValue & 255) / 127.5 - 1;
const out = signal * 0.2;
for (let c = 0; c < output.length; c++) {
//prevent speaker blowout via clipping if threshold exceeds
output[c][i] = clamp(out, -0.4, 0.4);
}
this.t = this.t + 1;
}
return true; // keep the audio processing going
}
}
registerProcessor('byte-beat-processor', ByteBeatProcessor);
export const WarpMode = Object.freeze({
NONE: 0,
ASYM: 1,
MIRROR: 2,
BENDP: 3,
BENDM: 4,
BENDMP: 5,
SYNC: 6,
QUANT: 7,
FOLD: 8,
PWM: 9,
ORBIT: 10,
SPIN: 11,
CHAOS: 12,
PRIMES: 13,
BINARY: 14,
BROWNIAN: 15,
RECIPROCAL: 16,
WORMHOLE: 17,
LOGISTIC: 18,
SIGMOID: 19,
FRACTAL: 20,
FLIP: 21,
});
function hash32(u) {
u = u + 0x7ed55d16 + (u << 12);
u = u ^ 0xc761c23c ^ (u >>> 19);
u = u + 0x165667b1 + (u << 5);
u = (u + 0xd3a2646c) ^ (u << 9);
u = u + 0xfd7046c5 + (u << 3);
u = u ^ 0xb55a4f09 ^ (u >>> 16);
return u >>> 0;
}
const hash01 = (i) => (hash32(i) >>> 8) / 0x01000000;
function bitReverse(i, n) {
let r = 0;
for (let b = 0; b < n; b++) {
r = (r << 1) | (i & 1);
i >>>= 1;
}
return r;
}
function noise(x) {
const i = Math.floor(x),
f = x - i;
const a = hash01(i),
b = hash01(i + 1);
return a + (b - a) * f;
}
function brownian(x, oct = 4) {
let amp = 0.5,
sum = 0,
norm = 0,
freq = 1;
for (let o = 0; o < oct; o++) {
sum += amp * noise(x * freq);
norm += amp;
amp *= 0.5;
freq *= 2;
}
return (sum / norm) * 2 - 1;
}
const tablesCache = {};
class WavetableOscillatorProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [
{ name: 'begin', defaultValue: 0, min: 0, max: Number.POSITIVE_INFINITY },
{ name: 'end', defaultValue: 0, min: 0, max: Number.POSITIVE_INFINITY },
{ name: 'frequency', defaultValue: 440, min: Number.EPSILON },
{ name: 'detune', defaultValue: 0 },
{ name: 'freqspread', defaultValue: 0.18, min: 0 },
{ name: 'position', defaultValue: 0, min: 0, max: 1 },
{ name: 'warp', defaultValue: 0, min: 0, max: 1 },
{ name: 'warpMode', defaultValue: 0 },
{ name: 'voices', defaultValue: 1, min: 1 },
{ name: 'panspread', defaultValue: 0.7, min: 0, max: 1 },
{ name: 'phaserand', defaultValue: 0, min: 0, max: 1 },
];
}
constructor(options) {
super(options);
this.frameLen = 0;
this.numFrames = 0;
this.phase = [];
this.invSR = 1 / sampleRate;
this.port.onmessage = (e) => {
const { type, payload } = e.data || {};
if (type === 'table') {
const key = payload.key;
this.frameLen = payload.frameLen;
if (!tablesCache[key]) {
const tables = [payload.frames];
let table = tables[0];
for (let level = 1; level < 1; level++) {
const nextLen = table.length >> 1;
const nextTable = table.map((frame) => {
const avg = new Float32Array(nextLen);
for (let i = 0; i < nextLen; i++) {
avg[i] = (frame[2 * i] + frame[2 * i + 1]) / 2;
}
return avg;
});
tables.push(nextTable);
table = nextTable;
if (nextLen <= 32) break;
}
tablesCache[key] = tables;
}
this.tables = tablesCache[key];
this.numFrames = this.tables[0].length;
}
};
}
_mirror(x) {
return 1 - Math.abs(2 * x - 1);
}
_toBits(amt, min = 2, max = 12) {
const b = max + (min - max) * amt;
return { b, n: Math.round(Math.pow(2, b)) };
}
_warpPhase(phase, amt, mode) {
switch (mode) {
case WarpMode.NONE: {
return phase;
}
case WarpMode.ASYM: {
const a = 0.01 + 0.99 * amt;
return phase < a ? (0.5 * phase) / a : 0.5 + (0.5 * (phase - a)) / (1 - a);
}
case WarpMode.MIRROR: {
// Asym, then mirror
return this._mirror(this._warpPhase(phase, amt, WarpMode.ASYM));
}
case WarpMode.BENDP: {
return Math.pow(phase, 1 + 3 * amt);
}
case WarpMode.BENDM: {
return Math.pow(phase, 1 / (1 + 3 * amt));
}
case WarpMode.BENDMP: {
return amt < 0.5 ? this._warpPhase(phase, 1 - 2 * amt, 3) : this._warpPhase(phase, 2 * amt - 1, 2);
}
case WarpMode.SYNC: {
const syncRatio = Math.pow(16, amt * amt);
return (phase * syncRatio) % 1;
}
case WarpMode.QUANT: {
const { n } = this._toBits(amt);
return ffloor(phase * n) / n;
}
case WarpMode.FOLD: {
const K = 7;
const k = 1 + Math.max(1, Math.round(K * amt));
return Math.abs(frac(k * phase) - 0.5) * 2;
}
case WarpMode.PWM: {
const w = clamp(0.5 + 0.49 * (2 * amt - 1), 0, 1);
if (phase < w) return (phase / w) * 0.5;
return 0.5 + ((phase - w) / (1 - w)) * 0.5;
}
case WarpMode.ORBIT: {
const depth = 0.5 * amt;
const n = 3;
return frac(phase + depth * Math.sin(2 * Math.PI * n * phase));
}
case WarpMode.SPIN: {
const depth = 0.5 * amt;
const { n } = this._toBits(amt, 1, 6);
return frac(phase + depth * Math.sin(2 * Math.PI * n * phase));
}
case WarpMode.CHAOS: {
const r = 3.7 + 0.3 * amt;
const logistic = r * phase * (1 - phase);
return clamp((1 - amt) * phase + amt * logistic, 0, 1);
}
case WarpMode.PRIMES: {
const isPrime = (n) => {
if (n < 2) return false;
if (n % 2 === 0) return n === 2;
for (let d = 3; d * d <= n; d += 2) if (n % d === 0) return false;
return true;
};
let { n } = this._toBits(amt, 3);
while (!isPrime(n)) n++;
return ffloor(phase * n) / n;
}
case WarpMode.BINARY: {
let { b } = this._toBits(amt, 3);
b = Math.round(b);
const n = 1 << b;
const idx = ffloor(phase * n);
const ridx = bitReverse(idx, b);
return ridx / n;
}
case WarpMode.MODULAR: {
const { n } = this._toBits(amt);
const depth = 0.5 * amt;
const jump = frac(phase * n) / n;
return frac(phase + depth * jump);
}
case WarpMode.BROWNIAN: {
const disp = 0.25 * amt * brownian(64 * phase, 4);
return frac(phase + disp);
}
case WarpMode.RECIPROCAL: {
const g = 2 + 4 * amt;
const num = phase * g;
const den = phase + (1 - phase) * g;
const y = den > 1e-12 ? num / den : 0;
return clamp(y, 0, 1);
}
case WarpMode.WORMHOLE: {
const gap = clamp(0.8 * amt, 0, 1);
const a = 0.5 * (1 - gap);
const b = 0.5 * (1 + gap);
if (phase < a) return (phase / a) * 0.5;
if (phase > b) return 0.5 * (1 + (phase - b) / (1 - b));
return 0.5;
}
case WarpMode.LOGISTIC: {
let x = phase;
const r = 3.6 + 0.4 * amt;
const iters = 1 + Math.round(2 * amt);
for (let i = 0; i < iters; i++) x = r * x * (1 - x);
return clamp(x, 0, 1);
}
case WarpMode.SIGMOID: {
const k = 1 + 10 * amt;
const x = phase - 0.5;
const y = 1 / (1 + Math.exp(-k * x));
const y0 = 1 / (1 + Math.exp(0.5 * k));
const y1 = 1 / (1 + Math.exp(-0.5 * k));
return (y - y0) / (y1 - y0);
}
case WarpMode.FRACTAL: {
const d = 0.5 * Math.sin(2 * Math.PI * phase) * amt;
return frac(phase + d);
}
case WarpMode.FLIP: {
return phase;
}
default:
return phase;
}
}
_sampleFrame(frame, phase) {
const len = frame.length;
const pos = phase * len;
let i = pos | 0;
if (i >= len) i = 0; // fast wrap
const frac = pos - i;
const a = frame[i];
let i1 = i + 1;
if (i1 >= len) i1 = 0;
const b = frame[i1];
return a + (b - a) * frac;
}
_chooseMip(dphi) {
const approxHarm = clamp(dphi, 1e-6, 64);
let level = 0;
while (level + 1 < (this.tables?.length || 1) && approxHarm < this.tables[level][0].length / 8) {
level++;
}
return level;
}
process(_inputs, outputs, parameters) {
if (currentTime >= parameters.end[0]) {
return false;
}
if (currentTime <= parameters.begin[0]) {
return true;
}
const outL = outputs[0][0];
const outR = outputs[0][1] || outputs[0][0];
if (!this.tables) {
outL.fill(0);
if (outR !== outL) outR.set(outL);
return true;
}
for (let i = 0; i < outL.length; i++) {
const detune = pv(parameters.detune, i);
const freqspread = pv(parameters.freqspread, i);
const tablePos = clamp(pv(parameters.position, i), 0, 1);
const idx = tablePos * (this.numFrames - 1);
const fIdx = idx | 0;
const frac = idx - fIdx;
const warpAmount = clamp(pv(parameters.warp, i), 0, 1);
const warpMode = pv(parameters.warpMode, i);
const voices = pv(parameters.voices, i);
const phaseRand = clamp(pv(parameters.phaserand, i), 0, 1);
const panspread = voices > 1 ? clamp(pv(parameters.panspread, i), 0, 1) : 0;
const gain1 = Math.sqrt(0.5 - 0.5 * panspread);
const gain2 = Math.sqrt(0.5 + 0.5 * panspread);
let f = pv(parameters.frequency, i);
f = applySemitoneDetuneToFrequency(f, detune / 100); // overall detune
const normalizer = 1 / Math.sqrt(voices);
for (let n = 0; n < voices; n++) {
const isOdd = (n & 1) == 1;
let gainL = gain1;
let gainR = gain2;
// invert right and left gain
if (isOdd) {
gainL = gain2;
gainR = gain1;
}
const fVoice = applySemitoneDetuneToFrequency(f, getUnisonDetune(voices, freqspread, n)); // voice detune
const dPhase = fVoice * this.invSR;
const level = this._chooseMip(dPhase);
const table = this.tables[level];
// warp phase then sample
this.phase[n] = this.phase[n] ?? Math.random() * phaseRand;
const ph = this._warpPhase(this.phase[n], warpAmount, warpMode);
const s0 = this._sampleFrame(table[fIdx], ph);
const s1 = this._sampleFrame(table[Math.min(this.numFrames - 1, fIdx + 1)], ph);
let s = s0 + (s1 - s0) * frac;
if (warpMode === WarpMode.FLIP && this.phase[n] < warpAmount) {
s = -s;
}
outL[i] += s * gainL * normalizer;
outR[i] += s * gainR * normalizer;
this.phase[n] = wrapPhase(this.phase[n] + dPhase);
}
}
return true;
}
}
registerProcessor('wavetable-oscillator-processor', WavetableOscillatorProcessor);